Interestingggg. I do think it's a bit silly (though a D&D issue rather than BG3's fault) for Religion to be an intelligence rather than wisdom skill, which basically ensures that the most religious classes will often fail. My super intelligent rogue passed all the religion checks, but my cleric fails a lot of them, too.
She does get specific cleric and cleric of Eilistraee options that don't always (or usually, thus far) require rolls at all. I didn't get any until I arrived in the grove, though, which makes it seem doubly strange that druids don't get much of it. I guess there might not be a mechanical counterpart to the choice of deity for druids, maybe?—clerics choose their domain (life, light, war, etc) that gives them their mechanical abilities and there's a choice of deity (which I'm guessing can have major consequences since you can serve full-on evil deities, but at this point is mostly flavor).
I love the game so far, but I am wondering if maybe it kind of defaults to treating more "churchy" approaches to religion with more attention to detail.
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She does get specific cleric and cleric of Eilistraee options that don't always (or usually, thus far) require rolls at all. I didn't get any until I arrived in the grove, though, which makes it seem doubly strange that druids don't get much of it. I guess there might not be a mechanical counterpart to the choice of deity for druids, maybe?—clerics choose their domain (life, light, war, etc) that gives them their mechanical abilities and there's a choice of deity (which I'm guessing can have major consequences since you can serve full-on evil deities, but at this point is mostly flavor).
I love the game so far, but I am wondering if maybe it kind of defaults to treating more "churchy" approaches to religion with more attention to detail.