(no subject)
Oct. 20th, 2021 08:49 amSo I'm writing a short story inspired by my undying GW2 lovehate, but was also reading Ovid's Metamorphoses and got vaguely influenced by that as well as my own Greek-American ~feelings, and ...
Okay, I've written some four pages of backstory and only one page of actual narrative, but I do like what I have! And initially, it owed more to my GW2 fic than anything else, but as I've dealt with hurdles and come up with ideas w/o being restricted by GW2 canon, it's drifted from a very condensed pro patria with the serial numbers filed off to a lot more of its own thing.
It still has some major things in common with GW2, in fairness. There was (more recently in this story) a large-scale atrocity of war followed by smaller ones, committed against a people which has largely scattered them. The survivors who didn't leave the homeland ultimately ended up fleeing to a single defensible stronghold which they never lost control of (the story has a lot more magic involved in the building/defense of the stronghold). The war ended some time before, but tensions still run high. There are messy dynamics between the diaspora and those who survived in the homeland.
But there's a lot that's very different (the PC is split into two friends with different backgrounds than GW2 canon allows, for one), so I'm hoping the similarities are general enough and the differences prominent enough for it to work as its own thing. /fingers crossed
Okay, I've written some four pages of backstory and only one page of actual narrative, but I do like what I have! And initially, it owed more to my GW2 fic than anything else, but as I've dealt with hurdles and come up with ideas w/o being restricted by GW2 canon, it's drifted from a very condensed pro patria with the serial numbers filed off to a lot more of its own thing.
It still has some major things in common with GW2, in fairness. There was (more recently in this story) a large-scale atrocity of war followed by smaller ones, committed against a people which has largely scattered them. The survivors who didn't leave the homeland ultimately ended up fleeing to a single defensible stronghold which they never lost control of (the story has a lot more magic involved in the building/defense of the stronghold). The war ended some time before, but tensions still run high. There are messy dynamics between the diaspora and those who survived in the homeland.
But there's a lot that's very different (the PC is split into two friends with different backgrounds than GW2 canon allows, for one), so I'm hoping the similarities are general enough and the differences prominent enough for it to work as its own thing. /fingers crossed